

In my very first game, it caused great frustration that exactly THE one single good which was needed (alcohol) couldn't be produced on my island either by growing sugar or wine. The order of these needs is fixed, but on the first try with the game, it's totally unforeseeable. Once they arrive at a storage, they're automatically delivered to the citizens all over the island.

Spreading the goods isn't up to the player. Other raw materials don't have to be processed any further: spice and cocoa. Apart from building these roads, there's nothing you can do about the internal logistics. Buildings which produce something have to be connected to a market place by a system of roads to have their goods delivered. For cloth, that would for example be sheep farms which deliver wool to weavers. There's a basic distinction between buildings which produce raw materials and those which process these. You now have to take care of providing these additional goods. If that's delivered to the citizens, they are promoted to a higher class.

Ěnd completely by chance, these are the three 'raw materials' which are required for the first few steps: wood to build, food to survive and wool is the first 'luxury good' which the citizens demand for. Others can be grown on all of the islands: grain, wood and wool.

Ěll islands are fertile for three specific crops (plus sometimes ore and gold). A completely independent economy can't be established on any of them, because something's always missing. Right from the start, you have to deliver basic goods to your people. At the beginning, you choose a appropriate island to found your first settlement. In mission mode, you have to fulfill single tasks, but in free play, it's your final goal to beat your opponents from the surrounding cities to achieve sovereign rule over the islands. You're founding a settlement in a world of islands, and develop it by providing space to live and necessary goods to the citizens. Anno 1602 is a classic city building sim. Views: 66704 Screenshots Review by Mr Creosote, Tapuak () Theme: Business / Multiplayer / Nautical / Pirates / Politics / War Alternate Titles: 1602 A.D., Anno 1602: Creation of a New World
